

9, the game is a 2D sidescrolling action platformer that “takes the best aspects of the 8- and 16-bit era classics” and combines them with modern sensibilities to create an experience that is both “fresh” and “amazing”. "Now I'm in a position that I'm able to create and grow something on my own.In a move that has fans cheering worldwide, Mega Man creator Keiji Inafune has launched a Kickstarter campaign for an all-new game created by an “all-star team of Mega Man devs.”Ĭalled Mighty No. Until now, whenever a creator creates, the publisher controls the IP. People would come to me instead of the company. "This is just an example, but say someone would want to make a Mighty No. " kind of offers that a publisher will normally receive," he said. Since the game's fundraiser kicked off, Inafune said he's received kudos from fellow developers, as well as offers from other companies. 9's windfall on Kickstarter, Inafune said, signals a way to change the Japanese game industry and enable creators to have greater control over their work. I'm not the kind of person who can sacrifice a project, and I won't have to do that to other projects. "I'm involved with those games as a concept person," he said. 9's unexpected success won't impact work on his other announced projects, Yaiba: Ninja Gaiden Z and Soul Sacrifice Delta. but if I strongly feel I want to add element, I'll tell them that I think we need to wait a couple more months." This time I don't have any stock I need to watch or stockholders to listen to. I knew that if I put another month or two into development, I could give users what they want.

"Previously, there might have been a schedule I had to keep for company reasons.

"I feel confident that I'll be able to communicate with the users if I feel there's something I need to talk about or change. "I have a lot of experience putting out games under money and time pressure, so I'm not too worried about being able to deliver what I've promised," he said. 9, as it continues to grow in scope and reach, will avoid such problems. Inafune says he's confident that Mighty No. The bigger budget means a bigger game, something other projects through Kickstarter have struggled to manage. 9 has brought in more than $2.4 million in pledges, blasting through its original fundraising goal of $900,000. Since its launch on Kickstarter, Mighty No. 9 t-shirts on eBay and used that money on Kickstarter," he said, "I'm OK with that." 9 t-shirts, which Inafune joked about during our interview. They also received PAX-exclusive Mighty No. 9 and some of the first to pledge money to its creation. Those in attendance at the crowded panel were the first to learn about Mighty No. 9 at a panel at PAX Prime in Seattle last month, launching the game's Kickstarter drive as the session came to a close. This project made me realize how big an influence Mega Man has had on people." The fans are here taking the risk ahead of time. People are already pledging money at the beginning to support this project, so that's giving me a big confidence boost. "Until now, there was no way to know how many people were going to support me. "When I'm signing things at an event, for example, I don't really know how many people there are actually going to buy my game, or just put my signature on eBay. "When you're creating a game, it feels like you're connected with the users but you're actually not," Inafune said through a translator. For Inafune, it has already meant a change in the way he thinks about his fans. 9 has had in its crowdfunding efforts may help change the Japanese game development industry, empowering creators over corporations. In an interview with Polygon, Inafune said the success Mighty No. 9, has changed the way the "father of Mega Man" thinks about the franchise he used to oversee and the influence the character has over people's lives. Keiji Inafune's spiritual successor to Mega Man, Kickstarter-funded project Mighty No.
